DCC Agnostic Tool Development

I’ve put together some boilerplate code for writing DCC agnostic tools. This not only allows for artists to work in their software of choice, but it also reduces the amount of tool support needed since it allows for code to be shared. The key is to utilize as much of the Python standard library as possible and reduce calls to DCC specific libraries like maya.cmds or bpy. Hoping to wrap this in a PySide widget in the future.

Github Repository